Jetpack系列-Lifecycle使用和源码分析

1 简介和简单使用

1.1 简介

Lifecycle是Jetpack中一个生命周期感知型组件,可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。

该组件通过感知Activity 和 Fragment的生命周期事件,在内部维护一个状态,该状态又可以转换成生命周期事件。主要作用就是进行系统组件的生命周期和普通组件的解耦,可以使得在正确的生命周期下做正确的操作,即使释放资源,减少内存泄漏。有助于写出更有条理且更精简的代码。

官网:https://developer.android.google.cn/jetpack/androidx/releases/lifecycle

1.2 简单使用

按需引入依赖。

dependencies {
    val lifecycle_version = "2.5.0-alpha06"
    val arch_version = "2.1.0"

    // ViewModel
    implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:$lifecycle_version")
    // ViewModel utilities for Compose
    implementation("androidx.lifecycle:lifecycle-viewmodel-compose:$lifecycle_version")
    // LiveData
    implementation("androidx.lifecycle:lifecycle-livedata-ktx:$lifecycle_version")
    // Lifecycles only (without ViewModel or LiveData)
    implementation("androidx.lifecycle:lifecycle-runtime-ktx:$lifecycle_version")

    // Saved state module for ViewModel
    implementation("androidx.lifecycle:lifecycle-viewmodel-savedstate:$lifecycle_version")

    // Annotation processor
    kapt("androidx.lifecycle:lifecycle-compiler:$lifecycle_version")
    // alternately - if using Java8, use the following instead of lifecycle-compiler
    implementation("androidx.lifecycle:lifecycle-common-java8:$lifecycle_version")

    // optional - helpers for implementing LifecycleOwner in a Service
    implementation("androidx.lifecycle:lifecycle-service:$lifecycle_version")

    // optional - ProcessLifecycleOwner provides a lifecycle for the whole application process
    implementation("androidx.lifecycle:lifecycle-process:$lifecycle_version")

    // optional - ReactiveStreams support for LiveData
    implementation("androidx.lifecycle:lifecycle-reactivestreams-ktx:$lifecycle_version")

    // optional - Test helpers for LiveData
    testImplementation("androidx.arch.core:core-testing:$arch_version")
}

创建MyServiceObserver,实现LifecycleObserver接口,模拟某个服务的使用。

class MyServiceObserver : LifecycleObserver {

    private val TAG = "MyServiceObserver"

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
    fun onCreate() = Log.d(TAG, "onCreate 服务启动...")

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    fun onStart() = Log.d(TAG, "onStart 服务连接...")

    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    fun onResume() = Log.d(TAG, "onResume 服务运行...")

    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    fun onPause() = Log.d(TAG, "onPause 服务暂停...")

    @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
    fun onStop() = Log.d(TAG, "onStop 服务断开...")

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    fun onDestroy() = Log.d(TAG, "onDestroy 服务销毁...")
}

在Activity中使用lifecycle.addObserver(MyServiceObserver())来绑定观察者和被观察者,观察者就是MyServiceObserver,被观察者就是LifecycleActivity。

class LifecycleActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_lifecycle)

        //在Activity中添加观察者
        lifecycle.addObserver(MyServiceObserver())
    }
}

2 源码分析

2.1 观察者中的方法执行原理

首先,在业务层LifecycleActivity中添加一个自定义Observer,这个自定义Observer实现了LifecycleObserver接口。

//在业务层Activity中添加观察者
lifecycle.addObserver(MyServiceObserver())

LifecycleActivity最终继承的是ComponentActivity,ComponentActivity实现了LifecycleOwner接口,所以上边的lifecycle是从ComponentActivity中获取的。

public interface LifecycleOwner {
    /**
    * Returns the Lifecycle of the provider.
    *
    * @return The lifecycle of the provider.
    */
    @NonNull
    Lifecycle getLifecycle();
}
public Lifecycle getLifecycle() {
    return mLifecycleRegistry;
}

addObserver就是Lifecycle中的抽象方法。

@MainThread
public abstract void addObserver(@NonNull LifecycleObserver observer);

LifecycleRegistry继承了Lifecycle,实现了addObserver方法。

@Override
public void addObserver(@NonNull LifecycleObserver observer) {
    State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
    //实例化一个状态机,观察者和被观察者共维护一个状态机中的状态
    ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
    ...
}

ObserverWithState是LifecycleRegistry中的一个静态内部类,在这里会产生一个LifecycleEventObserver。

static class ObserverWithState {
    State mState;
    LifecycleEventObserver mLifecycleObserver;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        //根据观察者和状态机初始状态产生一个LifecycleEventObserver
        mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
        mState = initialState;
    }

    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        //调用ReflectiveGenericLifecycleObserver的onStateChanged方法,
        //onStateChanged方法中会使用反射
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

LifecycleEventObserver的实例化对象是它的实现类ReflectiveGenericLifecycleObserver。

static LifecycleEventObserver lifecycleEventObserver(Object object) {
    ...
    return new ReflectiveGenericLifecycleObserver(object);
}

在ReflectiveGenericLifecycleObserver中,会传入业务层添加的观察者,通过反射去执行观察者中的方法。

class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        //这里做了一个Map缓存,提高了一些性能。
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        //通过反射,去执行观察者中的方法。
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}

2.2 状态机和状态维护原理

在ComponentActivity的onCreate方法中,绑定了一个ReportFragment。

@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
    ...
        ReportFragment.injectIfNeededIn(this);
    ...
}

ReportFragment是Lifecycle库里一个空白不带UI的Fragment,它和Glide原理一样,附着于Activity,然后监听Fragment的生命周期,然后去同步状态机的状态。

这里不直接在Activity中监听生命周期,是因为用Fragment独立出来之后,可以附着于任何Activity,而不仅仅是CompatActivity,方便扩展。

public static void injectIfNeededIn(Activity activity) {
    if (Build.VERSION.SDK_INT >= 29) {
        //API29开始,使用ActivityLifecycleCallbacks,
        //在它的实现类ActivityLifecycleCallbacks中去分发各个生命周期的事件
        LifecycleCallbacks.registerIn(activity);
    }

    //API29以前,在ReportFragment的生命周期回调方法中中去分发事件
    android.app.FragmentManager manager = activity.getFragmentManager();
    if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
        manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
        // Hopefully, we are the first to make a transaction.
        manager.executePendingTransactions();
    }
}

在这里谷歌做了一个高版本兼容,使用ActivityLifecycleCallbacks,猜测Google可能想慢慢废弃空白Fragment这种做法,后边全部用ActivityLifecycleCallbacks。

API>=29

@RequiresApi(29)
static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {

    static void registerIn(Activity activity) {
        activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
    }

    ...

    @Override
    public void onActivityPostCreated(@NonNull Activity activity,
                                          @Nullable Bundle savedInstanceState) {
        //调用dispatch(Activity activity, Lifecycle.Event event)
        dispatch(activity, Lifecycle.Event.ON_CREATE);
    }

    ...
}

API<29

public class ReportFragment extends android.app.Fragment {

    ...

    @Override
    public void onActivityCreated(Bundle savedInstanceState) {
        super.onActivityCreated(savedInstanceState);
        dispatchCreate(mProcessListener);
        //调用dispatch(Lifecycle.Event event)
        dispatch(Lifecycle.Event.ON_CREATE);
    }

    private void dispatch(@NonNull Lifecycle.Event event) {
        if (Build.VERSION.SDK_INT < 29) {
            // Only dispatch events from ReportFragment on API levels prior
            // to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
            // added in ReportFragment.injectIfNeededIn
            //调用dispatch(Activity activity, Lifecycle.Event event)
            dispatch(getActivity(), event);
        }
    }
}

可以看到,不管是API>=29还是小于29,最终都会调用ReportFragment的dispatch(Activity activity, Lifecycle.Event event)方法。

static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
    if (activity instanceof LifecycleRegistryOwner) {
        ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
        return;
    }

    //由于ComponentActivity实现了LifecycleOwner接口,所以会走到这里
    if (activity instanceof LifecycleOwner) {
        Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
        if (lifecycle instanceof LifecycleRegistry) {
            ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
        }
    }
}

接着调用了LifecycleRegistry的handleLifecycleEvent方法。

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
    enforceMainThreadIfNeeded("handleLifecycleEvent");
    //获取最新的状态,然后对齐。
    moveToState(event.getTargetState());
}

这里首先通过Lifecycle的getTargetState方法获取最新的状态,这就是状态机的核心,根据Activity的声明周期事件驱动获取到状态机的状态。本文后边会进行详细图解。

public State getTargetState() {
    switch (this) {
        case ON_CREATE:
        case ON_STOP:
            return State.CREATED;
        case ON_START:
        case ON_PAUSE:
            return State.STARTED;
        case ON_RESUME:
            return State.RESUMED;
        case ON_DESTROY:
            return State.DESTROYED;
        case ON_ANY:
            break;
    }
    throw new IllegalArgumentException(this + " has no target state");
}

然后调用moveToState进行了状态对齐。把Activity的生命周期事件转换成对应的状态机状态。

private void moveToState(State next) {
    ...
    sync();
    ...
}

sync方法用来同步状态,里面对当前的状态和新旧状态枚举值进行了比较。

private void sync() {
    LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
    if (lifecycleOwner == null) {
        throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                                        + "garbage collected. It is too late to change lifecycle state.");
    }
    while (!isSynced()) {
        mNewEventOccurred = false;
        //当前状态比旧状态的值小,状态机的状态需要回退
        if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
            //状态回退
            backwardPass(lifecycleOwner);
        }
        Map.Entry 	 newest = mObserverMap.newest();
        //当前状态比旧状态值大,状态机的状态需要前进
        if (!mNewEventOccurred && newest != null
            && mState.compareTo(newest.getValue().mState) > 0) {
            //状态前进
            forwardPass(lifecycleOwner);
        }
    }
    mNewEventOccurred = false;
}

状态前进。

private void forwardPass(LifecycleOwner lifecycleOwner) {
    Iterator> ascendingIterator =
        mObserverMap.iteratorWithAdditions();
    while (ascendingIterator.hasNext() && !mNewEventOccurred) {
        Map.Entry 	 entry = ascendingIterator.next();
        ObserverWithState observer = entry.getValue();
        while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            pushParentState(observer.mState);
            //前进阶段 调用Event.upFrom(State state)获取到对应的事件
            final Event event = Event.upFrom(observer.mState);
            if (event == null) {
                throw new IllegalStateException("no event up from " + observer.mState);
            }
            //分发事件 
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}
public static Event upFrom(@NonNull State state) {
    switch (state) {
        case INITIALIZED:
            return ON_CREATE;
        case CREATED:
            return ON_START;
        case STARTED:
            return ON_RESUME;
        default:
            return null;
    }
}

状态后退。

private void backwardPass(LifecycleOwner lifecycleOwner) {
    Iterator> descendingIterator =
        mObserverMap.descendingIterator();
    while (descendingIterator.hasNext() && !mNewEventOccurred) {
        Map.Entry 	 entry = descendingIterator.next();
        ObserverWithState observer = entry.getValue();
        while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            //后退阶段 调用Event.downFrom(State state)获取到对应的事件
            Event event = Event.downFrom(observer.mState);
            if (event == null) {
                throw new IllegalStateException("no event down from " + observer.mState);
            }
            pushParentState(event.getTargetState());
            //分发事件
            observer.dispatchEvent(lifecycleOwner, event);
            popParentState();
        }
    }
}
public static Event downFrom(@NonNull State state) {
    switch (state) {
        case CREATED:
            return ON_DESTROY;
        case STARTED:
            return ON_STOP;
        case RESUMED:
            return ON_PAUSE;
        default:
            return null;
    }
}

状态同步之后,调用ObserverWithState的dispatchEvent方法,进行事件分发处理,这样就和本文2.1中的最后一部分关联起来了。

static class ObserverWithState {
    State mState;
    LifecycleEventObserver mLifecycleObserver;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        //根据观察者和状态机初始状态产生一个LifecycleEventObserver
        mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
        mState = initialState;
    }

    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        //调用ReflectiveGenericLifecycleObserver的onStateChanged方法,
        //onStateChanged方法中会使用反射
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

最后调用ReflectiveGenericLifecycleObserver的onStateChanged方法,在onStateChanged方法中调用invokeCallbacks使用反射执行观察者中的方法。

class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
    private final Object mWrapped;
    private final CallbackInfo mInfo;

    ReflectiveGenericLifecycleObserver(Object wrapped) {
        mWrapped = wrapped;
        //这里做了一个Map缓存,提高了一些性能。
        mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Event event) {
        //通过反射,去执行观察者中的方法。
        mInfo.invokeCallbacks(source, event, mWrapped);
    }
}

至此,已经完成了整个Lifecycle的原理分析。

3 原理图解

3.1 状态机原理图解

Activity的生命周期就是事件,事件去驱动状态机生成对应的状态,然后状态机再根据状态计算出对应的生命周期。状态机的作用是提供给其他框架使用,比如LiveData、VideModel等等。

对应的核心代码:

public State getTargetState() {
    switch (this) {
        case ON_CREATE:
        case ON_STOP:
            return State.CREATED;
        case ON_START:
        case ON_PAUSE:
            return State.STARTED;
        case ON_RESUME:
            return State.RESUMED;
        case ON_DESTROY:
            return State.DESTROYED;
        case ON_ANY:
            break;
    }
    throw new IllegalArgumentException(this + " has no target state");
}

3.2 Lifecycle原理流程图

这个流程图是对上边源码分析的一个归纳,分析源码的同时结合流程图能更加便于理解和记忆。

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